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your conclusion: that the second experiment disproves the theory that thinking outside the box is useful in solving problems, is itself a fallacy.it only proved that telling someone to 'think out side the box' is, in most cases, ineffective.The correct solution, however, requires you to draw lines that extend beyond the area defined by the dots.
Guilford was one of the first academic researchers who dared to conduct a study of creativity.
Most people assume that 60 percent to 90 percent of the group given the clue would solve the puzzle easily. What’s more, in statistical terms, this 5 percent improvement over the subjects of Guilford’s original study is insignificant.
In other words, the difference could easily be due to what statisticians call sampling error.
Overnight, it seemed that creativity gurus everywhere were teaching managers how to think outside the box.
Management consultants in the 1970s and 1980s even used this puzzle when making sales pitches to prospective clients.
Yet participants’ performance was not improved even when they were given specific instructions to do so.